My goal here was to implement a studio workflow into a personal project, doing both characters with the same topology and using blendshapes to create an expression sheet for them. I'm happy with the result, hope you all like it :)
Modelling/texture/expressions with Zbrush, topology/UV/Blendshapes done using Maya. Render on Cycles.
This project is based on Dino Soul Guardians concept from Luigi Lucarelli.
Please take a look on the original concept:
https://www.artstation.com/luigil
https://www.artstation.com/artwork/g2Warx